![]() It alludes to the spikes that serve as the primary hazard players have to avoid as well as the names of its six main characters – all of which begin with the letter “V”. This decidedly unconventional title is a twofold reference. Admitting he didn’t have a knack for naming things, he settled on VVVVVV as a title. Specifically, this got him thinking about a gravity flipping mechanic, how it’s usually handled in games, and what new directions to which he could take the idea.įrom this line of thinking, his next project began: a platforming game in which players had to constantly reverse gravity and avoid hazards. Nonetheless, he had developed something about the character’s basic movements that he wished to explore. It was, in his words, “a simple action game that didn’t really work out”. Cavanagh sought to enter the competition himself with his own entry: Sine Wave Ninja. The event was named after Klik & Play, a script-free programming tool developed by Clickteam in 1994 that allows its users to create video games of their own. Every month, the site would hold a jam called the Klik of the Month Klub. Cavanagh decided to participate in a game jam held by the website Glorious Trainwrecks. In particular, the staff of the online video game magazine The Escapist found the game addictive and “a perfect example of doing more with less”, making sure to highlight its “wonderfully haunting aesthetic”.Īround this time, Mr. Though few formal reviews were written due to it not being a commercial release, journalists praised it for eliciting different responses from its players. ![]() He wanted to create a “silly shooter” where the events were shown from a different perspective and a narrative in which the gameplay acted as a metaphor for the player’s actions. This simple game, originally launched in 2009, combined two concepts. Cavanagh’s first title was a platforming game made playable through Adobe Flash entitled Don’t Look Back. Cavanagh’s boss quickly found out, and when he asked him about it, he impulsively gave him his notice – despite not having saved nearly enough money at the time. He became intoxicated at a staff night out and told everyone present that he wanted to quit and spend all his time making games. His tenure with his company ended in a rather abrupt, unexpected manner. Believing he wasn’t ever going to achieve anything if he did nothing, he carefully began saving up money to fund a new project. He had experimented with the medium while in school, creating small QBasic games, but now that he worked a job, he couldn’t find the time. Citing the games he grew up, he constantly thought about creating one of his own. He considered it a fine job, but he wasn’t happy with his work. Shortly after graduating from college, a man from Ireland named Terry Cavanagh began working in a bank.
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